Computerbased interactive video, ©2001-C.Anders Wallén
Exhibited 2001 at Galleri 5 Visby-Sweden and 2002 at the ELECTROHYPE2002
In this video documentation above, from Galleri 5 2001, we enter a room with an instalation, three dogs turned away from you, and an ambient soundscape of footsteps and opening and closing doors.
In the room we enter there is a doorway into the the inderactive videospace. When You enter the room the" artist" leaves the space and does not return untill you have left the room.
TEXT below from ELECTROHYPE2002-exhibitioncatalouge/Maria Hellström
When we peep into the room from a distance, the man is there. On
the wall, projected, but nevertheless occupying the space, supervising
it with his thoughts and his empty staring. When we enter the room
to approach him, he leaves, indifferently. As long as we choose
to stay in the empty room by the empty screen, he will not re-appear.
However, when we finally leave, we catch a glimpse of him, re-entering,
re-occupying the space that obviously belonged to him.
The interactive film installations of C. Anders Wallén build
upon a minimal use of classical dramatic features like authenticity,
encounter, identification and subject formation. In earlier works
like "2 laugh @" or "to dance 2" Wallén
worked explicitly with the staging of interactive situations, where
laughter, movement and direct address reinforces the cinematographic
experience into a dramatic encounter between the viewer and what
In "jour et nuit" Wallén has simplified his means
of expression in order to uncover the fundamentals of interaction
and dialogue. A room, an actor, a screen and a spectator; the setting
is enough to bring forward the presence/absence of The Other as
a marker of a linguistic borderline.
Jour et Nuit: Electrohype2002 Exhibitioncatalouge pict & text pdf © ELECTROHYPE
BRUKSANVISNING / MANUAL eng / Vernissagekort